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Ah yes I see how this works and it is done well, I am pleased to play this game and I would love to see the full version when it is finally released, let me know how it all goes.  Good game.  5/5.

Youtuber: Fellowplayer


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I enjoyed the demo a lot. It visibly draws a lot of inspiration from Portal, but hey, Portal was great so that's a good thing. The main mechanic is good, simple, understandable yet so versitile in how you can expand upon it. I'm really interested in how the game will turn out, what the story behind everything is, but most importantly how some of the more challenging puzzles will play out. I get that the first couple of levels are not supposed to be very difficult, but I solved one accidentaly and had to "reverse engineer" what just happened before progressing to make sure I haven't missed anything important. Also, the sliding panels mechanic is great, I hope that we'll get to see more control panels. My biggest issues with the game is unnecessary bloom that makes me feel like the main character lived in a dark basement his entire life and is only slowly getting used to anything brighter than a  candlelight. Who knows (the devs do), maybe that's a part of the plot. Also, the doors that lead to that little corridor which connects the level you're on to the previous one - I don't really see the need for them to be openable. Unless some puzzles in the future require you to stand in that small passage, just make them close permamently once you get through them. Overall, a very enjoyable experience. If Greenlight was still a thing I'd definitely vote for BLIK to get on Steam.

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